Helios Rust Console Bot Documentation
Rust Console In-Game Killfeed Templates
Build in-game Rust Console killfeed templates from the Helios dashboard or with /gamefeed.
- Last updated
- Maintained by
- Helios RCE
This page is only for in-game chat output — the kill and death messages players see in Rust chat. For sending kills to a Discord channel instead, see Killfeed in Discord.
The fastest way to build templates is the Killfeed module in the Helios dashboard. Everything here can still be done with /gamefeed in Discord, covered at the bottom of this page.
Open the in-game feed
- Go to the Helios dashboard and sign in with Discord.
- Find your server under Connected game servers and click Manage Server.
- In the Modules sidebar, choose Killfeed, then select the In-game Feed tab.

The Killfeed Manager has two tabs — In-game Feed (/gamefeed) and Discord Channels (/dcfeed) — with a live count on each, so you can tell at a glance where kills are currently going.
Each saved template shows its Scope and Status. Scope is the important one: a template set to All connected servers is shared, and editing it changes the feed on every server you have connected. This game server keeps it local.
Include PvE kills is a single toggle that applies to both feeds. Turn it off and recognized scientists, animals, traps, and radiation deaths stay out of in-game chat and Discord alike.
Add a template
Click Add Template in the module header.

- Message template — the line players see. Placeholders and Rust rich-text colors both work.
- Apply to — This game server or a shared template used by every connected server.
Start from a preset
Expand Quick presets at the bottom of the dialog rather than writing colors by hand.

Each preset renders in its real colors with sample players and stats, so you can see the finished line before you commit. Copy drops the raw template — color codes and all — into the message field above, where you can edit it.
Placeholders
The module page lists every placeholder Helios supports, grouped and clickable.

Click any placeholder to copy it, then paste it into your template. The palette is the authoritative list — it reflects what your build actually supports, which a written list here cannot promise to.
The main groups:
- Names —
{KillerPlayerName},{VictimPlayerName} - Distance —
{Distance}shows the distance of PvP kills, shows a mystery box for PvE kills, and requires Player Tracking enabled on the server - Killer stats — kills, deaths, PvP/PvE splits, current and best streak, and KD variants
- Victim stats — the same set for the victim
- Economy —
{KillerWallet},{VictimWallet},{Currency},{Stolen}
Formatting notes
- Ratios like
{KillerKD}are rounded to two decimals. - Economy placeholders only produce something useful if you have an economy configured.
- PvE deaths (bears, wolves, turrets, falls, scientists, and more) get built-in themed messages automatically. To use your own template for PvE events instead, add a template that includes a PvE stat placeholder such as
{VictimPvEDeaths}. - Deaths with a generic or unidentified cause are skipped rather than posting a vague message.
Example templates
{KillerPlayerName} (KD {KillerKD}) deleted {VictimPlayerName} (KD {VictimKD})
{KillerPlayerName} is on a {KillerCurrentStreak} streak after dropping {VictimPlayerName}
{KillerPlayerName} [{KillerPvPKills} PvP] outgunned {VictimPlayerName} [{VictimPvPKills} PvP]
{KillerPlayerName} reset {VictimPlayerName}'s streak at {VictimCurrentStreak}
{KillerPlayerName} now has {KillerWallet}{Currency}; {VictimPlayerName} has {VictimWallet}{Currency}
Tips
- Keep templates short. Long lines push other chat off screen and read as spam.
- Pick one style and use it across every template — mixing color schemes looks broken in game.
- Use Pause rather than Remove for a template you only want off for a wipe.
- Check the Scope on a template before editing it if you run more than one server.
Common issues
Templates are saved but nothing appears in game
Check the scope on each template. A template saved to a different game server will not fire on this one.
{Distance} shows nothing useful
It requires Player Tracking enabled on the server, and it deliberately shows a mystery box for PvE kills.
PvE deaths are missing from the feed
Include PvE kills is off. It is a single toggle covering both the in-game and Discord feeds.
Doing the same thing in Discord
/gamefeed add|edit|remove|list|help
/gamefeed help lists the supported placeholders, the same set shown in the dashboard palette. Requirements are the same either way: a connected server and Manage Server permission in Discord.
TIPTip
The dashboard and /gamefeed read and write the same templates. Create one in Discord and restyle it on the dashboard, or the other way around.