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Offline Raid Protection for Rust Console

Last updated · Verified against Helios 2026.8

Offline raid protection stops a base being raided while everyone who lives in it is logged off. You set the rules once — how long a base has to be empty, how long protection lasts, how big the zone is — and after that players protect their own bases without asking staff for anything.

Important: Staff configure ORP with /orp settings. Players use the server's ORP quick-chat trigger in game, normally Can I Build Here. ORP is a premium feature.

Quick answer

To set up Rust Console offline raid protection, run /orp settings server:"<SERVER>", turn Offline Protection on, choose Team or Clan tracking, then set the zone Size, the Activation Time (how long a base must be empty before protection starts, default 15 minutes) and Expires In (how long protection lasts, default 24 hours). Team leaders then create their own ORP zone in game with the quick-chat trigger. ORP requires premium.

Why owners turn ORP on

Offline raiding is the single most common reason console players quit a server. ORP is how you take that off the table without turning the server PvE.

Players stop losing everything overnight

A solo who logs off at midnight and comes back to a stripped base usually does not come back again. Protection while offline means progress survives the night, and players keep playing.

Raiding stays real

The moment anyone on the team is online, the zone goes back to Online and the base can be raided normally. ORP removes offline raiding, not raiding.

Staff do not place anything

You configure the rules once. Players create their own zones in game with a quick chat, inside the size and team limits you set, so nobody has to open a ticket to get protected.

Requirements

Server and permissions

  • A Rust Console server connected to Helios
  • Premium enabled for the target server
  • Manage Server permission for staff setup
  • Server-side custom zone commands available

Team or Clan tracking

  • Team mode: follows in-game Rust team membership
  • Clan mode: follows Helios clan membership
  • Clan mode requires every clan member to have a linked account

How Helios ORP works

  1. Staff configure the system with /orp settings.
  2. A player uses the ORP quick-chat trigger at the center of the base.
  3. Helios checks leadership, group size, account links, distance, and position.
  4. The player receives a Yes/No confirmation prompt.
  5. Helios creates one ORP zone at that base position.
  6. While a tracked member is online, the zone remains Online.
  7. After the last member disconnects, the zone becomes Pending.
  8. When the activation timer ends, the zone becomes Protected.
  9. If a tracked member reconnects, the zone returns to Online.
  10. When the protection timer expires, Helios removes the zone.

ORP zone states

Online

At least one tracked team or clan member is online. The zone exists but does not protect the base.

Pending

No tracked members are online and the configured activation countdown is running.

Protected

Protection is active. Helios applies the protected color and disables building, building damage, and base damage inside the zone.

Set up Offline Raid Protection

  1. Run /orp settings server:"<SERVER>".
  2. Review the current values, then turn Offline Protection on.
  3. Choose Team or Clan mode.
  4. Set Size, Minimum Distance, and Minimum Team.
  5. Set Activation Time and Expires In.
  6. Choose protected and online colors, then decide whether to use radiation.
  7. Configure the Discord ORP feed and zone chat-message option.
  8. Use Sync Monuments when monument adjustments need to be reapplied.
  9. Test a full Online → Pending → Protected cycle before launch.
The Helios offline raid protection settings panel in Discord, showing the ORP toggle, Team or Clan mode, zone size, minimum distance, minimum team, activation time, expiry and colour options
The /orp settings panel. Every rule on one screen — set it once and players take it from there.

Raiding hours and ORP schedules

ORP protects individual bases. If you would rather control raiding for the whole server, Helios can put raiding on a weekly timetable instead — or alongside.

Scheduled Raid Protection

/settings srp sets weekly raiding hours in your chosen timezone. Outside the window, building damage is off server-wide, so bases can only be raided during the hours you announced. The schedule repeats every week and is reapplied automatically, including after the server reconnects.

Set up raiding hours →

ORP creation windows and pauses

  • /orp timers — block new ORP zones during a weekly window. Existing zones keep working.
  • /orp scheduled-zorp — schedule a recurring ORP pause, optionally wiping zones.
  • /orp scheduled-raids-remove — drop a saved schedule and go back to normal raiding.
Confirmation in Discord that weekly raiding hours have been saved for a Rust Console server with Helios Scheduled Raid Protection
Weekly raiding hours saved with /settings srp. Premium, like ORP itself.

ORP settings and defaults

SettingDefaultWhat it controls
Offline ProtectionOff until enabledWhether players can create and use ORP zones.
ModeTeamTracks in-game Rust teams or Helios clans.
Size30ORP zone radius. Changes also update existing zones.
Minimum Distance10Required spacing between ORP zones.
Minimum Team1Minimum team or clan members required to create a zone.
Activation Time15 minutesOffline delay before protection activates.
Expires In1440 minutesProtection duration before the zone is removed.
Radiation0Radiation applied only while the zone is Protected.
Protected Color250,0,0RGB color used during protection.
Online Color250,250,0RGB color used while members are online.
Show Chat msgOnWhether the zone chat-message flag is enabled.
FeedNot setDiscord channel for ORP creation, status, and activity messages.

Admin commands

Configure and review

  • /orp settings server:"<SERVER>"
  • /orp list server:"<SERVER>"

The list shows the leader, tracked group, member count, current state, and timing.

Remove zones

  • /orp wipe server:"<SERVER>"
  • /orp wipe server:"<SERVER>" user:"<DISCORD USER>"
  • /orp wipe server:"<SERVER>" gamertag:"<LEADER NAME>"

Helios confirms the wipe, removes records and live zones, then verifies the result.

Player ORP zone creation

Eligibility checks

  • ORP is enabled and Premium is active
  • The player is the team or clan leader
  • The group meets Minimum Team
  • Every clan member is linked in Clan mode
  • The location is far enough from another ORP zone
  • Helios can read the player's current position

Replacing an existing zone

If a leader already has a zone, Helios warns them first. After confirmation, it deletes the old zone and creates the replacement at the new position instead of creating a duplicate.

Publish your server's actual ORP quick-chat mapping in the player rules.

Helios ORP zone list in Discord showing the zone leader, tracked group, member count and current protection state
/orp list — who has a zone, who is tracked, and which state each zone is in right now.

Common ORP problems

ProblemLikely causeFix
The quick-chat trigger does nothingORP is disabled, Premium is inactive, or the wrong trigger is used.Check /orp settings, Premium, and the configured trigger.
A player cannot create a zoneThey are not leader, do not meet Minimum Team, or are too close to another zone.Confirm mode, leadership, group size, position, and spacing.
Clan ORP will not createOne or more clan members are not linked.Link every clan member before trying again.
Protection never turns onA member is still online or Activation Time has not finished.Check /orp list and the ORP feed for Online or Pending status.
Protection ends too soonExpires In is lower than intended.Increase Expires In and publish the duration in server rules.

Best practices

  • Start in Team mode unless clan membership and links are already reliable.
  • Use a staff-only ORP feed channel for testing and incident review.
  • Test one complete create → Pending → Protected cycle after every wipe.
  • Start with moderate zone sizes and expand only when real bases need it.
  • Keep Minimum Distance high enough to reduce overlapping-zone abuse.
  • Use radiation only when protected zones are intentionally hostile.
  • Run Sync Monuments after map or plugin changes if monument placement acts incorrectly.

Frequently asked questions

What is offline raid protection in Rust Console?
It stops a base being raided while everyone who lives in it is logged off. A team leader creates a protected zone around their base in game. While anyone on the team is online the zone does nothing; once the last member logs off and your activation delay passes, building and base damage inside the zone are switched off until protection expires or someone logs back in.
Is ORP premium?
Yes. Offline raid protection is a premium module — if premium lapses the panel opens but protection can’t be enabled.
When does protection turn on?
After the whole team logs off and the activation delay you configured passes. It ends when the expiration window runs out or a team member logs back in.
Does ORP stop online raiding too?
No. While any tracked member is online the zone stays Online and the base can be raided normally. ORP removes offline raiding, not raiding.
Can players make their own ORP zones?
Yes. Team leaders create their zone in game, within the size and team-count rules you set in /orp settings. Staff never have to place one by hand.
How long does protection last?
As long as your Expires In value. The default is 1440 minutes — 24 hours — after which the zone is removed.
Can I limit raiding to certain hours instead?
Yes. Scheduled Raid Protection (/settings srp) sets weekly raiding hours server-wide; outside that window building damage is off for everyone. It is premium and can run alongside ORP.
Does ORP work on PlayStation and Xbox?
Both. Helios connects over WebRCON, so ORP behaves the same on either platform and nothing is installed on the server itself.
How do I reset ORP zones at wipe?
Run /orp wipe server:"..." — you can clear everything or target one player’s zones.

Related ORP guides

Ready to set up Offline Raid Protection?

Configure the server settings first, then test the full player creation and protection cycle before announcing ORP.