Home / Rust Console Killfeed Bot for Discord
Rust Console Feature PageRust Console Killfeed Bot for Discord
Helios gives Rust Console Edition server owners a Discord killfeed system that turns server events into readable player activity updates. Owners can use killfeeds to track PvP activity, make the server feel alive, and give players a clearer view of what is happening across the community.
It also helps staff separate public killfeed posts, player activity, and moderation alerts so PlayStation and Xbox communities do not lose important information inside one noisy channel.
Start with one feed map for staff and one for players, then expand once event volume is stable.
Quick take
A Rust Console killfeed bot works best when owners split player-facing updates from staff-only signals, then validate output after wipes, permission changes, and connection updates.
What you get
- Discord killfeed — kills posted to the channel you pick with
/dcfeed add. - Player activity feed — join/leave activity in its own channel via
/dcplayerfeed add, so it never buries the killfeed. - In-game killfeed — custom kill message templates shown in game, managed with
/gamefeed. - Staff admin feed — staff action logging with
/adminfeed(Premium). - Online tracking —
/whosonshows who is on the server, and/set online-channelkeeps a live online-count channel (Premium).
/dcfeed add|remove|list
/dcplayerfeed add|remove|list
/gamefeed add|edit|remove|list|help
/adminfeed add|remove|list (Premium)
Setup in four steps
- Connect your server (see WebRCON connection) if you haven’t already.
- Add the killfeed channel:
/dcfeed add channel:#killfeed server:"US Main". - Add a separate player feed channel:
/dcplayerfeed add channel:#player-feed server:"US Main". - Get a kill in game (or wait for one) and confirm the embed appears.
Video tutorial
Related setup docs and cluster pages
Frequently asked questions
- Is the killfeed free?
- Yes. Discord killfeed, player activity feeds, and in-game feed templates are all on the free tier. The staff admin feed (
/adminfeed) is premium. - Can I keep killfeed separate from player join and leave events?
- Yes.
/dcfeedand/dcplayerfeedare separate systems with separate channels, so kills and player activity never compete in one channel. - Can I show a killfeed in game too?
- Yes.
/gamefeedmanages in-game feed message templates, so kills can be announced inside the server as well as in Discord. - Feeds went silent — what do I check?
- Almost always channel permissions: the bot needs send and embed permission in the target channel. Re-check with
/dcfeed list, then confirm the server connection is healthy.
Need a Rust Console killfeed setup that stays readable during peak activity?
Build the channel map first, test with live events, and only then scale feed coverage to all event types.