Helios Rust Console Bot Documentation

Scrims

Post a player-ready Scrims panel, set up teams and rewards, then run a managed PvP match.

Last reviewed
Maintained by
Helios RCE

Scrims lets your community queue for organised PvP matches through a Discord panel. It requires Premium on the selected game server.

Post the player panel

Run this in the channel where players should see the Scrims controls:

/scrims panel-add server:"<SERVER>" channel:#scrims

You need Discord Administrator permission. Running the command again with another channel moves the panel. Use /scrims panel-remove channel:#scrims when the old panel is no longer needed.

Create a match

From the posted panel, choose the option to create a Scrims event. Give it a clear name, then choose:

  • 2–8 teams and 1–8 players per team.
  • Whether Helios supplies kits.
  • Whether Helios controls your configured gates.

After creating the event, finish its setup before opening signups. You can set the teams, timers, prize, locations, and player signup method.

Set the match rules

The setup controls include:

  • Teams — change the number of teams, team size, kit choice, and automated-gate choice.
  • Timers — choose time between rounds, when gates open, how long they stay open, and when players return after the match.
  • Prize — award a kit, item, or coins to the winner.
  • Countdown — set the minutes before the match starts.

Use simple names, short test countdowns, and a small team size for your first run. If you use automated gates, make sure you have tested their locations before players queue.

Run and end a match

Start the event with its countdown after players have joined the right teams. At the end, staff can choose End Round to pick that round's winner or record a draw. End Game as Draw ends the whole match, closes the gates, records the result, and returns players to their saved positions.

You can let players start Scrims themselves with the Scrims Start by Anyone setting in /settings server. Leave that off when staff should control every match.

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Before you invite players

Confirm the server is connected and Premium, the panel is in the intended channel, every player is linked, and all locations/gates work on the current map. After a map wipe, retest the arena before reopening signups.