Helios Rust Console Bot Documentation

How Do I Add a Killfeed to a Rust Console Server?

Add a killfeed to a Rust Console server, from the WebRCON connection it depends on through channel routing and permissions, plus why a killfeed that is configured correctly can still stay silent.

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/killfeed
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Helios RCE

Short Answer

A killfeed on a Rust Console server needs three things, and it fails if any one is missing:

  1. A working WebRCON connection — the killfeed is built from server events, so no connection means no events, regardless of how the killfeed itself is configured.
  2. A Discord channel to post into, mapped in your killfeed settings.
  3. Permission for the bot to post in that channel — the most commonly missed step, because nothing visibly errors when it is wrong.

If your killfeed is silent, test them in that order. Most "the killfeed is broken" reports are actually one of the first or third.

Prerequisites

  • A connected server. Verify with /cmd send command:"fps" before anything else.
  • Manage Server permission in Discord.
  • A channel decided in advance for kill events.

Setup

  1. Confirm the connection works — /cmd send command:"fps" must return a value.
  2. Create or choose the Discord channel for kill events.
  3. Confirm the bot can view and send messages in that channel.
  4. Map the killfeed to that channel in your killfeed settings.
  5. Trigger a real kill on the server and confirm it appears.

Step 5 is not optional. Configuration that looks correct and a killfeed that actually posts are different claims, and only one of them matters.

Plan Your Channels Before You Start

The most common structural mistake is routing everything into one channel. Kill events are high-volume; anything sharing a channel with them becomes invisible.

ChannelCarriesWhy separate
#killfeedKill eventsHigh volume, players want it
#player-activityJoins and leavesDifferent audience, different cadence
#admin-feedAdmin actionsStaff only; must not be buried
#raid-alertsRaid eventsTime-critical; must not be missed

WARNNever route admin or raid alerts into the killfeed channel

Both are time-critical and low-volume. In a busy killfeed channel they scroll past unread, which defeats the purpose of having them. Staff will assume they are broken long before they realise they are simply buried.

Why a Configured Killfeed Stays Silent

Work through these in order — they are listed by how often they are the actual cause:

CheckHow to testFix
Connection is down/cmd send command:"fps"Fix WebRCON first
Bot cannot post in the channelHave the bot post anything thereGrant view + send message permissions
Channel was renamed or deletedCompare the mapped channel to what existsRe-map the killfeed
Wrong server selected/server listMap the killfeed to the correct server
No kills have happenedTrigger one yourselfNot a fault

After a Wipe

The killfeed itself is not map-specific, so it usually survives a wipe. What breaks is the connection underneath it, because many hosts rotate the RCON password on wipe or reinstall. If your killfeed goes quiet immediately after a wipe, check the connection before the killfeed settings. See the Wipe Day Checklist.

In-Game Killfeed

A Discord killfeed and an in-game killfeed are separate outputs and are configured separately. Turning one on does not turn the other on. See In-Game Killfeed.

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