Helios Rust Console Bot Documentation
Server Settings
Use dashboard and Discord Server Settings, check server versus community scope, and understand which buttons apply immediately.
- Last reviewed
- Maintained by
- Helios RCE
What this page controls
The dashboard's Server Settings page controls features for one connected Rust server. Discord's /settings server panel also includes several community-wide account and system controls. Check which kind you are changing before clicking a button.
Open the Helios dashboard, choose your game server, then choose Server Settings. You can also open the related Discord panel with:
/settings server server:"<SERVER>"
On the dashboard, change the controls you need, then use Save Changes. Helios picks up saved changes shortly after that.
Use the Discord panel
You need Manage Server permission. Type /settings server, choose the Helios ⚡ command, and select your connected Rust server from the suggestions. Check the Server name in the returned panel before making changes.
A status snapshot from the testing server. Green checks mean enabled and red crosses mean disabled; these are example choices, not recommended defaults.
The buttons beneath the summary show the current state. Clicking an ordinary feature toggle saves its new state immediately and refreshes the panel. There is no separate Save Changes button in Discord. Do not click a toggle just to inspect it.
Dynamic Pricing, Link Emoji, Skip Night, and Daily Login Bonuses have additional setup controls. Read the form or panel before saving. Sync Link Roles starts a community-wide reconciliation; review the link-role sync steps first.
Server Info Panel needs particular care: when a panel is already configured, clicking Server Info Panel: Configured disables it and removes its message. When no panel is configured, the button opens a channel picker; choosing a channel publishes the panel. Use the dashboard if you want to review its configuration before changing it.
If Helios says the panel expired or belongs to someone else, run your own /settings server command again. An old message is not a reliable view of current settings.
Important difference: one server vs. your whole community
Use this page when you want a feature on one game server but not another. For example, you can turn on Shop and Binds for your main server while leaving them off on an event server.
Some setup is shared across your Discord community. Daily Login Rewards are one example: build the reward days once, then use the Daily Login Bonuses switch here to choose which game servers use them.
These controls in Discord's panel apply to every connected game server in the community:
| Shared control | Dashboard location or guide |
|---|---|
| Player Unlink, Online Link Only, Change Nickname | Overview → Shared Helios systems; see Link Your Account. The dashboard calls the last switch Nickname Changes. |
| Market, Battle Pass | Overview → Shared Helios systems. Selecting a Rust server does not make either switch server-only. |
| Sync Link Roles, Link Emoji | Link Roles and Link Emoji. These affect Discord members throughout the community. |
Other feature switches such as Shop, Binds, and Daily Login Bonuses use the selected Rust server. The shared Battle Pass switch is different from the per-server Daily Login Bonuses switch.
Main controls
| Setting | What it does |
|---|---|
| Auto Spawns | Runs your configured automatic entity spawns on this server. |
| Binds | Lets this server use its quick-chat binds. |
| Bounties | Lets players place and claim bounties here. |
| Bypass Bag | Delivers eligible Shop purchases right away instead of putting them in /bag. |
| Daily Login Bonuses | Turns on your shared daily-login reward sequence for this server. |
| Item Swapping | Lets players move eligible items between servers when both servers have it turned on. |
| Offline Protection | Turns Offline Raid Protection on for this game server. |
| Player Tracking | Keeps the shared player-position scanner active for distance messages even without an enabled portal. Enabled portals also activate that scanner automatically. |
| Shop | Lets players browse and buy through /shop. |
| Scrims Start by Anyone | Lets non-staff players start a configured Scrim. |
| Skip Night | Lets players vote with Wait Here in Quick Chat to move the server to daytime. Configure the vote and night hours in Skip Night. |
Feed and event controls
| Setting | What it does |
|---|---|
| PvE in Feed | Includes PvE kills and events in this server's game feed. |
| EvE in Feed | Includes non-scientist environment and PvE events. With it off, only player kills against scientists stay in that feed. |
| Note Feed | Sends configured note activity into the server feed. |
| Event Timers | Shows time remaining for supported server events. |
| Events | Lets you choose in-game event announcements and an optional Discord event feed. |
When you turn on the Discord event feed, select its Discord channel before saving. For in-game announcements, give each event a message so players know what happened.
Dynamic Pricing
Turn on Dynamic Pricing when you want popular /shop products to become more expensive and quiet products to become cheaper. Prices always stay inside the limits you choose.
- Max increase can be
0to1000%. - Max decrease can be
0to100%. - You can choose whether Easy Shop products are included.
- A price of
100with+200%and−50%can move between50and300. - Free products stay free.
- Turning the feature off returns prices to their saved starting prices. Turning it on again starts a fresh starting point.
Dynamic Pricing is a Premium feature.
These are separate price rules for the selected game server. They do not change player Market asking prices or Helios Store prices. The limits are caps measured from the starting price, not an instant increase or discount. Paid products stay at least 1 even with a 100% decrease limit.
For demand timing, buyer price changes, trader-value limits, and safely changing a starting price, see Dynamic Shop Pricing.
Community Market is separate from Shop
The Market choice in Discord's /settings server panel controls the player Market for this whole Discord community. Opening the panel through one game server does not make that toggle server-only. Turning off Market does not mean the same thing as turning off that game server's Shop.
See Player Market for listing, buying, and cancellation rules.
Server Info Panel
On the dashboard, turn on Server Info Panel, choose its Discord channel, then save. Helios updates the panel with the current reading for this game server. In Discord, follow the button behavior described above: choosing a destination publishes a panel, while clicking an already configured panel's button disables it.
This is a Premium feature. If you only need to change the connection, pause Helios, or remove a server, use Server Management instead.
Boom Banning
At the top of the page, Boom Banning lets an administrator choose explosive items and ban or unban them on this one server. Open Boom Controls for the item picker and step-by-step instructions in Ban and Unban Boom.
Quick checks
A feature is on but nothing happens
Make sure you saved the page, the server connection is enabled, and the feature has its own setup finished. For example, Auto Spawns need saved spawn points, and Events need event messages.
A player cannot move a server-specific bag item
Check Item Swapping on both source and destination game servers in this same Discord community. The player then uses Swap in /bag. This changes the saved item's server; it does not claim it, create a copy, or transfer items already inside Rust. Rewards marked All Servers use a redemption server picker instead and are not swap choices. See Your Bag and Items.
Shop rewards arrive immediately when you expected a bag item
Check bypass settings on the server, category, and product. Any enabled setting can activate immediate delivery for an eligible product. Turning off only one setting may not restore bag delivery. See Shop & Market Setup.
A location feature cannot find a player
Confirm the player is linked and currently online on the selected server, and that its connection is working. Player Tracking keeps the position scanner active for distance messages without portals; enabled portals already activate it automatically. Other tools can request a position when you use them, so check the individual guide too.


