Helios Rust Console Bot Documentation

PvP Games & Scrims

Configure arena games and team scrims with kits, spawn points, timers, and prizes.

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Helios RCE

Open Dashboard → PvP Games on the game server that will host the match.

Arena games

  1. Open Arena Games → Create Arena Game.
  2. Give it a clear name and choose Gun Game, the currently available arena game type.
  3. Choose its Sign Up / Leave Bind. Players use this one quick-chat direction to join and to request leaving later. One direction can belong to only one arena game on that server.
  4. Set the maximum players. Enter 0 for no player limit.
  5. Set the time between rounds in seconds and, if wanted, add a kit, item, or coin prize.
  6. Set Cancel After Inactivity and its timeout in minutes (1–1,440). It defaults to 3 minutes. The clock starts with the first signup and resets on Gun Game kills or deaths. When it expires, the round is canceled without a winner and the arena stays open for fresh signups. Turn the toggle off to disable this timeout.
  7. Choose the player-flow options (see Player flow options): Kill Before TP, Return Home, and Kill To Leave.
  8. Stand in each arena position and use Add Spawn Point. At least one spawn is required; you can save up to 15.
  9. Click Save.

Use an online player whose game account is linked with /link to capture positions. If the position cannot be read, stand still in-game and try again. Verify the game area and spawn points before inviting players.

Each arena has its own players, scores, timeout, and signup bind. A player can join one arena at a time on a game server. Completed rounds continue after Time Between Rounds; canceling an idle round clears its players and scores. Return Home applies to inactivity cancellation when enabled. Live standings name their arena and update only when the displayed ranking changes, at most once every 30 seconds per arena.

Player flow options

Arena game editor showing the sign-up bind, player limit, timers, prize fields, and the Kill Before TP, Return Home, Kill To Leave, Cancel After Inactivity, and Pause This Game options

An empty, unsaved arena form. Nothing was created.

OptionWhat it does
Kill Before TPRespawns the player before sending them into the arena.
Return HomeSends players back to their original position after leaving.
Kill To LeaveRespawns a player before returning them home.
Cancel After InactivityCancels an idle round without a winner. The arena stays open for fresh signups.
Pause This GameKeeps the setup saved, cancels any live match, and stops new players from joining.

Joining Gun Game does not strip what a player already carries. To make everyone enter with a clean inventory, turn on Kill Before TP.

Claims are blocked while playing

While a player is in Gun Game, Helios refuses claims from /shop, /bag, and ordinary reward binds. They see: You cannot claim from /shop, /bag, or emote binds while playing Gun Game. Leave the game first. Once they leave, claims work again. The Gun Game sign-up/leave bind and the game's own loadouts still work.

If Helios cannot check whether the player is in a game, the claim is refused with Game participation could not be checked right now. Please try again shortly. Wait a moment and try again.

In-game auto message

Enable Send Auto Message in the arena editor to remind players how to join and leave.

The In-Game Auto Message section with the Send Auto Message toggle, the default message, and a 300-second repeat interval

The default message and interval. The toggle is off until you enable it. Edit the message and set Repeat Every in seconds (10–86,400; default 300). {Emote} becomes that arena's Sign Up / Leave Bind, including both occurrences in the default message. In-game colors and formatting are supported.

The toggle defaults off. Messages run only while the game is unpaused, including while waiting for players. Pausing Gun Game pauses its auto message. Resuming starts a fresh interval without replaying missed messages. In Discord, open /game and edit the arena. The panel shows Send Auto Message (Off, or Every N seconds). Use the Auto Message: On/Off toggle to switch it, and Edit Auto Message to open the Gun Game Auto Message form (the message, with {Emote} for the sign-up/leave bind, and Repeat every (seconds, 10–86400)). Save the arena afterward.

Set up Scrims

Scrims panel publishing, start access, and event creation controls

  1. Under Scrims, click Create Scrims Event.
  2. Set the team count, players per team, and Best of.
  3. Choose the match kit, optional prize, and timers.
  4. Add the team spawn points. If using automated gates, configure and check those too.
  5. Save the event.
  6. Choose a Panel Channel and click Publish / Refresh Panel.

Unsaved Scrims event builder with team, kit, prize, and timer fields

This is a new-event draft. Replace the defaults and finish the spawn setup before saving your own match.

Example: Create a 2v2 event with two teams, two players per team, and Best of 3. Start with no prize while checking the kit and both teams' spawn positions.

Kill to leave

The Scrims Signup and Timing section with timers and the Kill to leave option

Kill to leave is off by default. When it is on, Helios waits for the Return After Match delay, kills the participants once, and returns them to their original locations when they respawn. It applies to new matches only. Loot follows your server's death rules, so check them before turning it on.

If a published panel is left showing a finished match as Completed (for example after a restart or a Discord error), Helios resets it to its idle signup view automatically and retries failed panel edits. Choose Publish / Refresh Panel if a panel still looks wrong.

Let players start matches

Admins can always start a configured Scrim. To allow players too, enable Players can start Scrims and click Save Start Access.

Players use the published Discord panel to view and join events. Enable emote signup in an event if you also want its in-game signup option.

Before announcing an event

Check the actual kit, spawn points, player limits, and timer units with a small test match. Keep the event paused while its arena is unfinished. For portal-based Deathmatch or Aim Train, use the separate Portals guide.